Solar Panels
Solar panels is a unique item made to charge up Batteries used to power up Sprinklersand Robots.
There are three types of solar panels, each with varying energy output:
- Single Solar Panel: Basic output. 
- Double Solar Panel: Moderate output. 
- Ultra Solar Panel: High output, ideal for heavy energy needs. 
Configurations for solar panels can be found in features/generators.yml
Output is configurated based on the temperature, which is also highly affected by the day/night cycle
Configuration
The energy output for solar panels can be configured in the features/generators.yml file. For example:
  UNDEFINED_COLD:
    electricityProducedDay: 0.6
    electricityProducedNight: 0.2
    electricityProducedPerCoal: 0.0
  UNDEFINED_TEMPERATE:
    electricityProducedDay: 1.2
    electricityProducedNight: 0.6
    electricityProducedPerCoal: 0.0
  UNDEFINED_WARM:
    electricityProducedDay: 1.8
    electricityProducedNight: 0.8
    electricityProducedPerCoal: 0.0
  UNDEFINED_HOT:
    electricityProducedDay: 2.5
    electricityProducedNight: 1.0
    electricityProducedPerCoal: 0.0Energy Output
Energy output depends on the biome temperature and the day/night cycle. Here’s how output is distributed across different temperatures:
- Cold Biome: - Day: 0.6 energy/second 
- Night: 0.2 energy/second 
 
- Temperate Biome: - Day: 1.2 energy/second 
- Night: 0.6 energy/second 
 
- Warm Biome: - Day: 1.8 energy/second 
- Night: 0.8 energy/second 
 
- Hot Biome: - Day: 2.5 energy/second 
- Night: 1.0 energy/second 
 
Special Notes
- Coal Usage: The - electricityProducedPerCoalconfiguration is irrelevant for solar panels as it pertains to combustion generators.

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