Solar Panels

Solar panels is a unique item made to charge up Batteries used to power up Sprinklersand Robots.

There are three types of solar panels, each with varying energy output:

  1. Single Solar Panel: Basic output.

  2. Double Solar Panel: Moderate output.

  3. Ultra Solar Panel: High output, ideal for heavy energy needs.

Configurations for solar panels can be found in features/generators.yml

Output is configurated based on the temperature, which is also highly affected by the day/night cycle

Configuration

The energy output for solar panels can be configured in the features/generators.yml file. For example:

  UNDEFINED_COLD:
    electricityProducedDay: 0.6
    electricityProducedNight: 0.2
    electricityProducedPerCoal: 0.0
  UNDEFINED_TEMPERATE:
    electricityProducedDay: 1.2
    electricityProducedNight: 0.6
    electricityProducedPerCoal: 0.0
  UNDEFINED_WARM:
    electricityProducedDay: 1.8
    electricityProducedNight: 0.8
    electricityProducedPerCoal: 0.0
  UNDEFINED_HOT:
    electricityProducedDay: 2.5
    electricityProducedNight: 1.0
    electricityProducedPerCoal: 0.0

Energy Output

Energy output depends on the biome temperature and the day/night cycle. Here’s how output is distributed across different temperatures:

  • Cold Biome:

    • Day: 0.6 energy/second

    • Night: 0.2 energy/second

  • Temperate Biome:

    • Day: 1.2 energy/second

    • Night: 0.6 energy/second

  • Warm Biome:

    • Day: 1.8 energy/second

    • Night: 0.8 energy/second

  • Hot Biome:

    • Day: 2.5 energy/second

    • Night: 1.0 energy/second

Special Notes

  • Coal Usage: The electricityProducedPerCoal configuration is irrelevant for solar panels as it pertains to combustion generators.

Solar Panels and Combustion Engine

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