Custom Crops

Plugin features 25 added custom vegetation to the plugin, each having multiple growing stages and crop harvesting stages, bringing in over 200+ crop textures alone.

Crops have multiple growing stages, as well have multiple harvest stages (example: 1st stage 1-2 tomatoes, 2nd stage 3-5 tomatoes), and last stage - rotten.

Tomatoes all stages

There are 5 types of harvest you can receive from each crop: Regular, Silver Star, Gold Star, Amethyst Star, Rotten. The better the stage, the more valuable it can be registered as (economy wise).

Harvest Types

Additionally, there are crops that don't need to be "broken" and are simply harvested by right-clicking them (unless needing a harvesting tool), without the need to replant the crop after.

Each crop has its specific configuration in the crops.yml file. Below is an example of a crop configuration:

crops:
  pepper:
    id: pepper
    item:
      displayName: '&ePepper Seed'
      lore: []
      materialType: PAPER
      itemId: pepper_seed
      minAmount: 1
      maxAmount: 1
      modelData: 435
    rewards:
      almost_matured:
      - ITEM:
          type: HarvestRewardItem
          name: item-almost_matured
          items:
            almost_matured_1:
              itemId: pepper
              minAmount: 1
              maxAmount: 3
              modelData: 436
              lore: []
              displayName: '&bPepper'
              materialType: APPLE
    configurationPerSeason:
      spring:
        stages:
        - modelData: 427
          requiredGrowthPoints: 35
          name: seedling
          model: infinitecrops:pepper_stage_1
          modelType: ITEMSADDER
          status: INIT
        waterLossMultiplier: 1.8
    initial-water-level: 50.0
    waterLoss: 0.005
    placeableBlocks:
    - FARMLAND
    requireTool: false

Key Attributes

General

  • id: Unique identifier for the crop.

  • item: Defines the crop seed/item used for planting.

    • displayName: Name displayed in the game.

    • materialType: Base Minecraft material.

    • modelData: Custom model data for the item.

Rewards

Defines items obtained when harvesting. Rewards are categorized by crop stages (almost_matured, matured, last_stage).

Seasonal Configurations

Each crop can have specific behaviors and growth stages per season.

  • stages: Defines growth stages for the crop in a season.

    • modelData: Appearance of the crop at a stage.

    • requiredGrowthPoints: Points required to progress to the next stage.

    • status: State of the crop (e.g., INIT, GROWTH, HARVEST).

Water and Light Levels

  • initial-water-level: Starting water level for the crop.

  • waterLoss: Rate of water loss per second.

  • lightLevelMultipliers: Growth point multiplier based on light levels.

Loot Table

Defines items dropped upon harvesting.

  • itemsDroppedPerStar: Rewards based on crop quality.


Seasonal Behavior

Each crop behaves differently depending on the season. The growth stages, water loss multiplier, and rewards can vary. Example configuration for seasons:

configurationPerSeason:
  spring:
    stages:
    - modelData: 427
      requiredGrowthPoints: 35
      name: seedling
      model: infinitecrops:pepper_stage_1
      modelType: ITEMSADDER
      status: INIT
    waterLossMultiplier: 1.8
  summer:
    stages:
    - modelData: 428
      requiredGrowthPoints: 25
      name: seedling
      model: infinitecrops:pepper_stage_1
      modelType: ITEMSADDER
      status: INIT
    waterLossMultiplier: 2.5

More screenshots from the game regarding crop stages and seeds (there are more content screenshots in other sections like Money Trees, Bushes, Harvesting Tools and more)

Crops
Money Trees
Bushes

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