Items

Each item entry is keyed by a number '1', '2', etc. for clarity (just keys, no meaning beyond indexing).

Common Item Keys:

  • slot: Integer slot index in the inventory (0-based). For a 3-row chest, slots 0-26.

  • item: Material name (e.g. DIAMOND_SWORD). Must be a valid Bukkit Material.

  • amount: Stack size (1-64).

  • item-name: Custom display name. Supports color codes.

  • item-lore: List of lore lines, supports color and placeholders.

  • item-flags: List of ItemFlags or all to hide all. E.g. [HIDE_ENCHANTS, HIDE_ATTRIBUTES]. all hides all attributes and enchants.

  • unbreakable: true or false - sets item as unbreakable.

  • enchantments: (Optional) A list of enchantments like:

    codeenchantments:
      DAMAGE_ALL: 5
      FIRE_ASPECT: 2
  • custom-model-data: Integer for resource pack model variants.

  • texture-base64: For PLAYER_HEAD items, base64 texture string.

To access the item modify menu, right-click on an item in a scene.

Item Modify Menu
Item Cloner
Edit Material Menu
Edit Lore Menu
Attributes Menu
Item Flag Menu

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