Each item entry is keyed by a number '1', '2', etc. for clarity (just keys, no meaning beyond indexing).
'1'
'2'
Common Item Keys:
slot: Integer slot index in the inventory (0-based). For a 3-row chest, slots 0-26.
slot
item: Material name (e.g. DIAMOND_SWORD). Must be a valid Bukkit Material.
item
DIAMOND_SWORD
amount: Stack size (1-64).
amount
item-name: Custom display name. Supports color codes.
item-name
item-lore: List of lore lines, supports color and placeholders.
item-lore
item-flags: List of ItemFlags or all to hide all. E.g. [HIDE_ENCHANTS, HIDE_ATTRIBUTES]. all hides all attributes and enchants.
item-flags
ItemFlag
all
[HIDE_ENCHANTS, HIDE_ATTRIBUTES]
unbreakable: true or false - sets item as unbreakable.
unbreakable
true
false
enchantments: (Optional) A list of enchantments like:
enchantments
codeenchantments: DAMAGE_ALL: 5 FIRE_ASPECT: 2
custom-model-data: Integer for resource pack model variants.
custom-model-data
texture-base64: For PLAYER_HEAD items, base64 texture string.
texture-base64
To access the item modify menu, right-click on an item in a scene.
Last updated 1 year ago