Click Events


Executed when player clicks the item. Multiple events can run in sequence:
codeclick-events:
message:
message: "&aHello %player%!"
command:
command: say %player% executed this!
money-give:
amount: '%input%'
money-remove:
amount: 100
money-set:
amount: '%vault_eco_balance_fixed%'
player-picker-command:
command: ban %player% "You are banned"
chat-fetcher:
message: "Type a number:"
conditionFailMessage: "Invalid input!"
conditions:
is-integer:
value: '%input%'
click-events:
# events after chat input given
message:
message: "You typed %input%!"
offline-player-picker-command:
command: unban %player%
save-player-info:
save-format: deposited:%input%+%infinitegui_player_info_deposited%
close-inventory: {}
title:
title: "&6Welcome"
subtitle: "&eEnjoy"
fadeIn: 10
stay: 60
fadeOut: 10Explaining Some Events:
message: Sends a chat message or title (if using!@!format) to the player.command: Runs a command.%player%replaced with clicking player’s name. By default runs as console.money-give/money-remove/money-set: Adjust player balance. Requires Vault.player-picker-command: Open a player selection GUI, once a player chosen, executes command with%player%as chosen player and%executor%as the clicking player.chat-fetcher: Prompt the player to type something in chat. Input is stored in%input%. Use conditions to validate input (is integer, has money, etc.). Subsequent events run if input is valid.offline-player-picker-command: Similar to player-picker but allows selecting offline players.save-player-info: Store persistent data keyed byinfinitegui_player_info_placeholders.close-inventory: Close the GUI.
Wait for Conditions to Pass: If conditions fail, the event chain stops. If a conditionFailMessage is set at the item level, it’s shown to the player.
Events trigger on click. If multiple defined, they run in sequence:
message:
codeclick-events: message: message: "Hello %player%!"Sends a chat message to player. Supports
!@!format to send titles:"Title !@! subtitle !@! fadeIn !@! stay !@! fadeOut"command:
codeclick-events: command: command: give %player% diamond 1Runs command as console.
%player%replaced with clicking player.title:
codeclick-events: title: command: 'title /?/ subtitle /?/ fadeIn /?/ stay /?/ fadeOut'Alternative method if using a different formatting. Or just
messagewith!@!works.money-give, money-remove, money-set:
codemoney-give: amount: '100' money-remove: amount: '%input%' money-set: amount: '5000'Adjust player’s Vault balance.
player-picker-command:
codeplayer-picker-command: command: ban %player% Banned by %executor%Opens a GUI to pick a player. Once chosen, runs command with
%player%replaced by chosen player’s name and%executor%by original player.chat-fetcher:
codechat-fetcher: message: "Type amount:" conditionFailMessage: "Not a number!" conditions: is-integer: value: '%input%' click-events: message: message: "You typed %input%!"Prompts player in chat. If conditions pass, run subsequent events.
offline-player-picker-command: Similar to
player-picker-commandbut also lists offline players.save-player-info:
codesave-player-info: save-format: deposited:%input%+%infinitegui_player_info_deposited%Edits persistent player data stored by InfiniteGUI. Useful for tracking custom variables.
close-inventory:
codeclose-inventory: {}Closes the current GUI.
Note: %input% placeholder is available after a chat-fetcher event. %player% always refers to the clicking player. %executor% is used in events like player-picker-command to differentiate between chosen player and the one who triggered the command.
Last updated