Click Events

Click Events
Click Event Type

Executed when player clicks the item. Multiple events can run in sequence:

Explaining Some Events:

  • message: Sends a chat message or title (if using !@! format) to the player.

  • command: Runs a command. %player% replaced with clicking player’s name. By default runs as console.

  • money-give/money-remove/money-set: Adjust player balance. Requires Vault.

  • player-picker-command: Open a player selection GUI, once a player chosen, executes command with %player% as chosen player and %executor% as the clicking player.

  • chat-fetcher: Prompt the player to type something in chat. Input is stored in %input%. Use conditions to validate input (is integer, has money, etc.). Subsequent events run if input is valid.

  • offline-player-picker-command: Similar to player-picker but allows selecting offline players.

  • save-player-info: Store persistent data keyed by infinitegui_player_info_ placeholders.

  • close-inventory: Close the GUI.

Wait for Conditions to Pass: If conditions fail, the event chain stops. If a conditionFailMessage is set at the item level, it’s shown to the player.


Events trigger on click. If multiple defined, they run in sequence:

  • message:

    Sends a chat message to player. Supports !@! format to send titles: "Title !@! subtitle !@! fadeIn !@! stay !@! fadeOut"

  • command:

    Runs command as console. %player% replaced with clicking player.

  • title:

    Alternative method if using a different formatting. Or just message with !@! works.

  • money-give, money-remove, money-set:

    Adjust player’s Vault balance.

  • player-picker-command:

    Opens a GUI to pick a player. Once chosen, runs command with %player% replaced by chosen player’s name and %executor% by original player.

  • chat-fetcher:

    Prompts player in chat. If conditions pass, run subsequent events.

  • offline-player-picker-command: Similar to player-picker-command but also lists offline players.

  • save-player-info:

    Edits persistent player data stored by InfiniteGUI. Useful for tracking custom variables.

  • close-inventory:

    Closes the current GUI.

Note: %input% placeholder is available after a chat-fetcher event. %player% always refers to the clicking player. %executor% is used in events like player-picker-command to differentiate between chosen player and the one who triggered the command.

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