Click Events


Executed when player clicks the item. Multiple events can run in sequence:
Explaining Some Events:
message
: Sends a chat message or title (if using!@!
format) to the player.command
: Runs a command.%player%
replaced with clicking playerβs name. By default runs as console.money-give
/money-remove
/money-set
: Adjust player balance. Requires Vault.player-picker-command
: Open a player selection GUI, once a player chosen, executes command with%player%
as chosen player and%executor%
as the clicking player.chat-fetcher
: Prompt the player to type something in chat. Input is stored in%input%
. Use conditions to validate input (is integer, has money, etc.). Subsequent events run if input is valid.offline-player-picker-command
: Similar to player-picker but allows selecting offline players.save-player-info
: Store persistent data keyed byinfinitegui_player_info_
placeholders.close-inventory
: Close the GUI.
Wait for Conditions to Pass: If conditions fail, the event chain stops. If a conditionFailMessage
is set at the item level, itβs shown to the player.
Events trigger on click. If multiple defined, they run in sequence:
message:
Sends a chat message to player. Supports
!@!
format to send titles:"Title !@! subtitle !@! fadeIn !@! stay !@! fadeOut"
command:
Runs command as console.
%player%
replaced with clicking player.title:
Alternative method if using a different formatting. Or just
message
with!@!
works.money-give, money-remove, money-set:
Adjust playerβs Vault balance.
player-picker-command:
Opens a GUI to pick a player. Once chosen, runs command with
%player%
replaced by chosen playerβs name and%executor%
by original player.chat-fetcher:
Prompts player in chat. If conditions pass, run subsequent events.
offline-player-picker-command: Similar to
player-picker-command
but also lists offline players.save-player-info:
Edits persistent player data stored by InfiniteGUI. Useful for tracking custom variables.
close-inventory:
Closes the current GUI.
Note: %input%
placeholder is available after a chat-fetcher
event. %player%
always refers to the clicking player. %executor%
is used in events like player-picker-command
to differentiate between chosen player and the one who triggered the command.
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