# Config.yml additional customizations

**How\_Far\_Shown\_Animation -** Defines what should be the radius that the players could potentially see the animations from by blocks (less is better performance wise)

**Max\_Players\_Per\_Animation -** What should be the maximum amount of players that can see an animation via packets in a 30 block radius?

**Lightning\_silent -** Should all of the lightning that is made by the plugin be silent (make no sound)?

**Max\_Inventory\_Reached -** Should the player not be able to open a crate if he has less inventory slots than the crates size is set to?

**main\_command -** What should be the main command in order to use AdvancedCrates plugin, default is /ac

**alts\_get\_giveall** - Do alts also get ac giveall crates or only 1 crate per ip?

**MonthlyCrates\_Player\_Limit -** How many Crates can a single player open at the same time?

**MonthlyCrates\_Global\_Limit -** How many Crates can be opened at the same time on the server?

**MonthlyCrates\_Global\_Pouch\_Limit -** How many Pouches can be opened at the same time on the server?

**Crate\_Radius -** How close by / what should be the radius between the Crates to be able to open them?

**Pouch\_Radius -** How close by / what should be the radius between the Pouches to be able to open them?

**Display\_Animation\_Lenght -** How long should the display animation be rolling for? (measured in seconds)

**Display\_Animation\_Item\_Change -** What should be the interval between changing items in the display animation? (measured in seconds)

**Display\_Animation\_Water\_Drops -** Should the water drops in the Display animation be enabled?

**Display\_Animation\_Lava\_Drops -** Should the lava drops in the Display animation be enabled? If so, don't forget to disable water drops above.

**Display\_Animation\_Villager\_Particle -** Should the villager particles be shown on item change in the Display animation?

**PouchEnding -** Defines with what effect should pouches end? (Currently available: Lightning, Explosion, Smoke, Flame), leave empty for no effect.

**Item\_Change\_Particle\_Round -** What particles should be shown when changing items in the "Round" animation? (Currently available: Instant\_Spell, Flame), leave empty for no effect.

**Round\_How\_High -** How high should the round animation be after being placed on the ground?

**Round2\_Animation\_Lenght -** How long should the round2 animation last? (measured in seconds)

**Round2\_Animation\_Lightning -** Should there be lightning when mystery items change into items on Round2 animation?

**Round2\_Animation\_Speed -** How fast should be the Round2 animation spinning? (decimals can be used)

**Round\_Animation\_Speed -** How fast should be the Round animation spinning? (decimals can be used)

**Round\_Animation\_Lenght -** How long should the round animation last? (measured in seconds)

**Round\_Lightning -** Should there be lightning at the end of the animation?

**Pouch\_Spiral\_Effect -** Should the pouches have a spiral particle effect when the animation is playing? (true / false)

**Contraband\_Floating\_Item\_Animation\_Speed -** How fast should the items be floating around the contraband crate in the animation?

**Contraband\_Floating\_Items\_Time -** For how long should the items be floating around the contraband crate in the animation until the rewards start disappearing? (in seconds)

**Contraband\_Floating\_Item\_Spawn\_Interval -** What should be the interval between the items coming out of the contraband chest in the contraband animation? (in seconds)

**Contraband\_Floating\_Item\_Disappear\_Interval -** What should be the interval between the items disappearing in the contraband animation? (in seconds)

**Contraband\_Final\_Items\_Floating\_Time -** For how long should the items be floating around the contraband crate in the animation when only the final reward items are left? (in seconds)

**Contraband\_Won\_Items\_Displayed\_Time -** For how long should the won items be displayed for the player once he has won them? (in seconds)

**Contraband\_Height -** How high should the contraband animation crate item float up in the sky

**Give\_Command\_Case\_Sensitive -** Should the give command be case sensitive? (If true this means Crate and crate are different crates)

**Guaranteed\_Rewards\_Shown -** Should the Guaranteed Rewards be shown in the animation? (Currently works only for the Round animation)

**Adventure\_Mode -** This allows users on adventure mode servers to be able to open crates (Makes it so when user right clicks air it opens a crate)

**Cant\_Open\_Creative -** This makes it so users in creative can not open crates

**Cant\_Open\_Seeability\_Is\_All -** This once set to true makes it so when a crate with AnimationVisibilityOption set to "All" won't be open-able while another person is opening it (Will remove crate and crate holograms too for the opening)

**Must\_Hold\_Key\_In\_Hand -** This once set to true will not allow the player to open a stationary crate even if he has the key in his inventory as long as he doesn't hold it in his hand

**Cant\_Drop\_Key -** This once set to true will not allow the player to drop a crate key on the ground and wont be able to place the key in a chest / enderchest etc

**Give\_As\_Virtualkey\_If\_Inventory\_Full -** This once set to true will rather than dropping the key on the ground (since the inventory is full) will give the key as a virtual key

**VirtualKeys\_Enabled -** If you don't plan on using virtual keys, it is recommended to set this feature to be disabled

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