Sounds

All crate sounds are customized in Sounds.yml

Sound_Hearing_Distance - configuration used to specify the distance from the crate opening location that it's possible to hear the crate sounds. (Default value is set to 8 blocks)

You can find various sounds that you can use here:

Default sound file:

Round_Animation_Sounds:
  On_Crate_Place:
    - "ANVIL_LAND"
  On_Crate_Place_Volume: 1
  On_Crate_Place_Pitch: 1
  On_Lightning_Strike:
    - "NOTE_PLING"
  On_Lightning_Strike_Volume: 1
  On_Lightning_Strike_Pitch: 1
  While_Spinning:
    - "CLICK"
  While_Spinning_Volume: 1
  While_Spinning_Pitch: 1
  On_Item_Change:
    - "BAT_TAKEOFF"
  On_Item_Change_Volume: 1
  On_Item_Change_Pitch: 1
  On_Spinning_Stop:
    - "EXPLODE"
  On_Spinning_Stop_Volume: 1
  On_Spinning_Stop_Pitch: 1
  On_Crate_Disappear:
    - "LEVEL_UP"
  On_Crate_Disappear_Volume: 1
  On_Crate_Disappear_Pitch: 1
    
    
Display_Animation_Sounds:
  On_Crate_Place:
    - "ANVIL_LAND"
  On_Crate_Place_Volume: 1
  On_Crate_Place_Pitch: 1
  On_Item_Change:
    - "BAT_TAKEOFF"
  On_Item_Change_Volume: 1
  On_Item_Change_Pitch: 1
  On_Spinning_Stop:
    - "EXPLODE"
  On_Spinning_Stop_Volume: 1
  On_Spinning_Stop_Pitch: 1
  On_Crate_Disappear:
    - "LEVEL_UP"
  On_Crate_Disappear_Volume: 1
  On_Crate_Disappear_Pitch: 1
    
    
Pyramid_Animation_Sounds:
  On_Crate_Place:
    - "ANVIL_LAND"
  On_Crate_Place_Volume: 1
  On_Crate_Place_Pitch: 1
  On_Lightning_Strike:
    - "NOTE_PLING"
  On_Lightning_Strike_Volume: 1
  On_Lightning_Strike_Pitch: 1
  On_Flying_Stop:
    - "EXPLODE"
  On_Flying_Stop_Volume: 1
  On_Flying_Stop_Pitch: 1
  On_Crate_Disappear:
  - "LEVEL_UP"
  On_Crate_Disappear_Volume: 1
  On_Crate_Disappear_Pitch: 1
  
Round2_Animation_Sounds:
  On_Crate_Place:
    - "ANVIL_LAND"
  On_Crate_Place_Volume: 1
  On_Crate_Place_Pitch: 1
  While_Spinning:
    - "CLICK"
  While_Spinning_Volume: 1
  While_Spinning_Pitch: 1
  On_Lightning_Strike:
    - "NOTE_PLING"
  On_Lightning_Strike_Volume: 1
  On_Lightning_Strike_Pitch: 1
  On_Spinning_Stop:
    - "EXPLODE"
  On_Spinning_Stop_Volume: 1
  On_Spinning_Stop_Pitch: 1
  On_Crate_Disappear:
    - "LEVEL_UP"
  On_Crate_Disappear_Volume: 1
  On_Crate_Disappear_Pitch: 1


Cosmic_Animation_Sounds:
  While_Breaking:   #This refers to when the small enderchest is going from side to side
    - ""
  While_Breaking_Volume: 1
  While_Breaking_Pitch: 1
  Giant_Chest_Appears:
    - ""
  Giant_Chest_Appears_Volume: 1
  Giant_Chest_Appears_Pitch: 1
  While_Giant_Chest_Spinning:
    - ""
  While_Giant_Chest_Spinning_Volume: 1
  While_Giant_Chest_Spinning_Pitch: 1
  While_Individual_Rewards_Fly:
    - ""
  While_Individual_Rewards_Fly_Volume: 1
  While_Individual_Rewards_Fly_Pitch: 1
  On_Crate_Disappear:
    - "LEVEL_UP"
  On_Crate_Disappear_Volume: 1
  On_Crate_Disappear_Pitch: 1

No_Animation_Sounds:
  On_Crate_Open:
    - "LEVEL_UP"
  On_Crate_Open_Volume: 1
  On_Crate_Open_Pitch: 1


Pouch_Sounds:
  On_Pouch_Place:
    - "ANVIL_LAND"
  On_Pouch_Place_Volume: 1
  On_Pouch_Place_Pitch: 1
  On_Lightning_Strike:
    - "NOTE_PLING"
  On_Lightning_Strike_Volume: 1
  On_Lightning_Strike_Pitch: 1
  On_Pouch_Disappear:
    - "LEVEL_UP"
  On_Pouch_Disappear_Volume: 1
  On_Pouch_Disappear_Pitch: 1

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