Sounds
All crate sounds are customized in Sounds.yml
Sound_Hearing_Distance - configuration used to specify the distance from the crate opening location that it's possible to hear the crate sounds. (Default value is set to 8 blocks)
You can find various sounds that you can use here:
Default sound file:
Round_Animation_Sounds:
On_Crate_Place:
- "ANVIL_LAND"
On_Crate_Place_Volume: 1
On_Crate_Place_Pitch: 1
On_Lightning_Strike:
- "NOTE_PLING"
On_Lightning_Strike_Volume: 1
On_Lightning_Strike_Pitch: 1
While_Spinning:
- "CLICK"
While_Spinning_Volume: 1
While_Spinning_Pitch: 1
On_Item_Change:
- "BAT_TAKEOFF"
On_Item_Change_Volume: 1
On_Item_Change_Pitch: 1
On_Spinning_Stop:
- "EXPLODE"
On_Spinning_Stop_Volume: 1
On_Spinning_Stop_Pitch: 1
On_Crate_Disappear:
- "LEVEL_UP"
On_Crate_Disappear_Volume: 1
On_Crate_Disappear_Pitch: 1
Display_Animation_Sounds:
On_Crate_Place:
- "ANVIL_LAND"
On_Crate_Place_Volume: 1
On_Crate_Place_Pitch: 1
On_Item_Change:
- "BAT_TAKEOFF"
On_Item_Change_Volume: 1
On_Item_Change_Pitch: 1
On_Spinning_Stop:
- "EXPLODE"
On_Spinning_Stop_Volume: 1
On_Spinning_Stop_Pitch: 1
On_Crate_Disappear:
- "LEVEL_UP"
On_Crate_Disappear_Volume: 1
On_Crate_Disappear_Pitch: 1
Pyramid_Animation_Sounds:
On_Crate_Place:
- "ANVIL_LAND"
On_Crate_Place_Volume: 1
On_Crate_Place_Pitch: 1
On_Lightning_Strike:
- "NOTE_PLING"
On_Lightning_Strike_Volume: 1
On_Lightning_Strike_Pitch: 1
On_Flying_Stop:
- "EXPLODE"
On_Flying_Stop_Volume: 1
On_Flying_Stop_Pitch: 1
On_Crate_Disappear:
- "LEVEL_UP"
On_Crate_Disappear_Volume: 1
On_Crate_Disappear_Pitch: 1
Round2_Animation_Sounds:
On_Crate_Place:
- "ANVIL_LAND"
On_Crate_Place_Volume: 1
On_Crate_Place_Pitch: 1
While_Spinning:
- "CLICK"
While_Spinning_Volume: 1
While_Spinning_Pitch: 1
On_Lightning_Strike:
- "NOTE_PLING"
On_Lightning_Strike_Volume: 1
On_Lightning_Strike_Pitch: 1
On_Spinning_Stop:
- "EXPLODE"
On_Spinning_Stop_Volume: 1
On_Spinning_Stop_Pitch: 1
On_Crate_Disappear:
- "LEVEL_UP"
On_Crate_Disappear_Volume: 1
On_Crate_Disappear_Pitch: 1
Cosmic_Animation_Sounds:
While_Breaking: #This refers to when the small enderchest is going from side to side
- ""
While_Breaking_Volume: 1
While_Breaking_Pitch: 1
Giant_Chest_Appears:
- ""
Giant_Chest_Appears_Volume: 1
Giant_Chest_Appears_Pitch: 1
While_Giant_Chest_Spinning:
- ""
While_Giant_Chest_Spinning_Volume: 1
While_Giant_Chest_Spinning_Pitch: 1
While_Individual_Rewards_Fly:
- ""
While_Individual_Rewards_Fly_Volume: 1
While_Individual_Rewards_Fly_Pitch: 1
On_Crate_Disappear:
- "LEVEL_UP"
On_Crate_Disappear_Volume: 1
On_Crate_Disappear_Pitch: 1
No_Animation_Sounds:
On_Crate_Open:
- "LEVEL_UP"
On_Crate_Open_Volume: 1
On_Crate_Open_Pitch: 1
Pouch_Sounds:
On_Pouch_Place:
- "ANVIL_LAND"
On_Pouch_Place_Volume: 1
On_Pouch_Place_Pitch: 1
On_Lightning_Strike:
- "NOTE_PLING"
On_Lightning_Strike_Volume: 1
On_Lightning_Strike_Pitch: 1
On_Pouch_Disappear:
- "LEVEL_UP"
On_Pouch_Disappear_Volume: 1
On_Pouch_Disappear_Pitch: 1
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