💡FAQ
Answers to a lot of frequently asked questions
How do chances work?
A chance value to receive the reward. Can be either an integer or a decimal number.
The probability system is not one that is based on percentage chances but one that is based on a weight. This is because we put together all rewards into a single pool to pick a winner.
An analogy is to imagine a bag of tickets where the plugin will pick out a ticket and that represents the winning reward. Each reward has a "chance" number that represents the number of tickets. The more tickets you put in, the higher probability that it will get chosen and vice versa. The following is a more concrete example.
For this example, we chose convenient numbers where the summation adds up to 100. The total does not have to add up to 100.
Reward A - Chance:50
Reward B - Chance:20
Reward C - Chance:15
Reward D - Chance:10
Reward E - Chance:5
Each reward is calculated to a percentage based on its weight.
The total weight is 100 = (50 + 20 + 15 + 10 + 5).
Reward Percentage = (weight / total weight) * 100%.
Reward A - Chance:50 # (50 / 100) * 100% = 50%
Reward B - Chance:20 # (20 / 100) * 100% = 20%
Reward C - Chance:15 # (15 / 100) * 100% = 15%
Reward D - Chance:10 # (10 / 100) * 100% = 10%
Reward E - Chance:5 # (5 / 100) * 100% = 5%
How to use HEX colors?
Hex colors can be used anywhere within the plugin following the format #ffffff
Non-English languages garbled in-game
Add -Dfile.encoding=UTF-8
to your server's startup flags.
Can I use mod items as rewards (for example from Pixelmon) in InfiniteFishing?
Yes! InfiniteFishing supports all items from any mod. Feel free to use our "/infinitefishing reward add" feature to quickly save your held in hand item to the plugin.
Last updated